Type CharacterController
Namespace
GloryEngine.Entities
Summary
Handle for a CharacterController component
Properties
CharacterID
Internal ID of the character
BodyID
Internal ID of the Physics body of the character managed by the PhysicsModule
BodyActive
Whether the character is active and awake
Position
Position of the character
Use this instead of Transform.Position
Rotation
Rotation of the character
Use this instead of Transform.Rotation
CenterOfMassPosition
Position of the center of mass of the character
LinearVelocity
The current linear velocity of the character
AngularVelocity
The current angular velocity of the character
Shape
Shape of the character
Fields
DefaultActivationType
Default activation type to pass to function calls
Methods
AddImpulse(GloryEngine.Vector3@)
Add an impulse to the character
AddLinearVelocity(GloryEngine.Vector3@)
Add a vector to the linear velocity of the character
SetShape(GloryEngine.Shape,System.Single,System.Boolean)
Set the shape of the character controller