Getting Started
Quicstart Guide
Project Hub
Editor
1.
Windows
1.1.
Main Window
1.2.
Scene Graph
1.3.
Scene View
1.4.
Game View
1.5.
Inspector
1.6.
File Browser
1.7.
Console
2.
Preferences
2.1.
Shortcuts
2.2.
Mono
Engine
3.
Modules
3.1.
SDL Window
3.2.
Clustered Renderer
3.3.
OpenGL Graphics
3.4.
SDL Input
3.5.
Jolt Physics
3.6.
Mono Scripting
3.7.
SDL Audio
3.8.
Steam Audio
3.9.
UI Renderer
3.10.
FSM
3.11.
Localize
4.
Scripting Reference
4.1.
Scripts
4.2.
GloryEngine.Core
4.2.1.
Application
4.2.2.
AssetManager
4.2.3.
Audio
4.2.4.
Font
4.2.5.
Image
4.2.6.
Material
4.2.7.
MaterialInstance
4.2.8.
Mesh
4.2.9.
Model
4.2.10.
Prefab
4.2.11.
Resource
4.2.12.
Script
4.2.13.
TextFile
4.2.14.
Texture
4.2.15.
AudioManager
4.2.16.
Camera
4.2.17.
LogLevel
4.2.18.
Engine
4.2.19.
InputDeviceType
4.2.20.
Input
4.2.21.
InputDevice
4.2.22.
InputMode
4.2.23.
KeyboardKey
4.2.24.
MouseButton
4.2.25.
MouseAxis
4.2.26.
Layer
4.2.27.
LayerManager
4.2.28.
LayerMask
4.2.29.
Math
4.2.30.
Vector2
4.2.31.
Vector3
4.2.32.
Vector4
4.2.33.
Object
4.2.34.
PickResultInternal
4.2.35.
PickResult
4.2.36.
Profiler
4.2.37.
Time
4.2.38.
Version
4.2.39.
AudioSimulationSettings
4.2.40.
AudioListener
4.2.41.
SpatializationMode
4.2.42.
AmbisonicsOrder
4.2.43.
OcclusionType
4.2.44.
AirAbsorptionType
4.2.45.
AttenuationSettings
4.2.46.
SpatializationSettings
4.2.47.
AirAbsorptionSettings
4.2.48.
DirectivitySettings
4.2.49.
OcclusionSettings
4.2.50.
TransmissionSettings
4.2.51.
DirectSimulationSettings
4.2.52.
ReflectionSimulationSettings
4.2.53.
PathingSimulationSettings
4.2.54.
AudioSourceSimulationSettings
4.2.55.
AudioSource
4.2.56.
CameraComponent
4.2.57.
EntityComponent
4.2.58.
LayerComponent
4.2.59.
LightComponent
4.2.60.
MeshRenderer
4.2.61.
ModelRenderer
4.2.62.
NativeComponent
4.2.63.
Alignment
4.2.64.
TextComponent
4.2.65.
Transform
4.2.66.
EntityBehaviour
4.2.67.
Scene
4.2.68.
SceneManager
4.2.69.
SceneObject
4.3.
GloryEngine.Jolt
4.3.1.
CharacterController
4.3.2.
PhysicsBody
4.3.3.
ActivationType
4.3.4.
BodyType
4.3.5.
Ray
4.3.6.
RayCastHit
4.3.7.
RayCastResult
4.3.8.
Physics
4.3.9.
Shape
4.3.10.
Shapes
4.4.
GloryEngine.UI
4.4.1.
UIBox
4.4.2.
UIComponent
4.4.3.
UIImage
4.4.4.
UIInteraction
4.4.5.
UITarget
4.4.6.
ResolutionMode
4.4.7.
UIRenderer
4.4.8.
UIText
4.4.9.
UITransform
4.4.10.
IUIInteractionHandler
4.4.11.
InteractionHandler
4.4.12.
UIDocument
4.4.13.
UIElement
4.4.14.
UIScene
4.5.
GloryEngine.Localize
4.5.1.
Locale
4.5.2.
Localize
4.5.3.
StringTable
4.5.4.
StringTableLoader
4.5.5.
StringsOverrideTable
4.6.
GloryEngine.FSM
4.6.1.
FSMInstance
4.6.2.
FSMManager
4.6.3.
FSMNode
4.6.4.
FSMTemplate
4.6.5.
FSMTransition
4.6.6.
IFSMNodeHandler
Light
Rust
Coal
Navy
Ayu
Glory Engine Docs
Type MaterialInstance
Namespace
GloryEngine
Summary
Material instance handle