Type Material
Namespace
GloryEngine
Summary
Material
Methods
SetFloat(System.String,System.Single)
Set the value of a float property
If the property is not found nothing happens
GetFloat(System.String,System.Single@)
Get the current float value of a property
SetDouble(System.String,System.Double)
Set the value of a double property
If the property is not found nothing happens
GetDouble(System.String,System.Double@)
Get the current double value of a property
SetInt(System.String,System.Int32)
Set the value of an int property
If the property is not found nothing happens
GetInt(System.String,System.Int32@)
Get the current int value of a property
SetUInt(System.String,System.UInt32)
Set the value of an unsigned int property
If the property is not found nothing happens
GetUInt(System.String,System.UInt32@)
Get the current unsigned int value of a property
SetBool(System.String,System.Boolean)
Set the value of a bool property
If the property is not found nothing happens
GetBool(System.String,System.Boolean@)
Get the current bool value of a property
SetVec2(System.String,GloryEngine.Vector2)
Set the value of a Vector2 property
If the property is not found nothing happens
GetVec2(System.String,GloryEngine.Vector2@)
Get the current Vector2 value of a property
SetVec3(System.String,GloryEngine.Vector3)
Set the value of a Vector3 property
If the property is not found nothing happens
GetVec3(System.String,GloryEngine.Vector3@)
Get the current Vector3 value of a property
SetVec4(System.String,GloryEngine.Vector4)
Set the value of a Vector4 property
If the property is not found nothing happens
GetVec4(System.String,GloryEngine.Vector4@)
Get the current Vector4 value of a property
SetTexture(System.String,GloryEngine.Texture)
Bind a texture to a material property
If the property is not found nothing happens
GetTexture(System.String,GloryEngine.Texture@)
Get the texture currently bound to a property