Type Material

Namespace

GloryEngine

Summary

Material

Methods

SetFloat(System.String,System.Single)

Set the value of a float property
If the property is not found nothing happens

GetFloat(System.String,System.Single@)

Get the current float value of a property

SetDouble(System.String,System.Double)

Set the value of a double property
If the property is not found nothing happens

GetDouble(System.String,System.Double@)

Get the current double value of a property

SetInt(System.String,System.Int32)

Set the value of an int property
If the property is not found nothing happens

GetInt(System.String,System.Int32@)

Get the current int value of a property

SetUInt(System.String,System.UInt32)

Set the value of an unsigned int property
If the property is not found nothing happens

GetUInt(System.String,System.UInt32@)

Get the current unsigned int value of a property

SetBool(System.String,System.Boolean)

Set the value of a bool property
If the property is not found nothing happens

GetBool(System.String,System.Boolean@)

Get the current bool value of a property

SetVec2(System.String,GloryEngine.Vector2)

Set the value of a Vector2 property
If the property is not found nothing happens

GetVec2(System.String,GloryEngine.Vector2@)

Get the current Vector2 value of a property

SetVec3(System.String,GloryEngine.Vector3)

Set the value of a Vector3 property
If the property is not found nothing happens

GetVec3(System.String,GloryEngine.Vector3@)

Get the current Vector3 value of a property

SetVec4(System.String,GloryEngine.Vector4)

Set the value of a Vector4 property
If the property is not found nothing happens

GetVec4(System.String,GloryEngine.Vector4@)

Get the current Vector4 value of a property

SetTexture(System.String,GloryEngine.Texture)

Bind a texture to a material property
If the property is not found nothing happens

GetTexture(System.String,GloryEngine.Texture@)

Get the texture currently bound to a property