Type FSMInstance
Namespace
GloryEngine.FSM
Summary
Runtime state of a finite state machine
Properties
ID
ID of this instance
CurrentState
Current state of this state machine
Methods
SetNodeHandler(GloryEngine.FSM.FSMNode,GloryEngine.FSM.IFSMNodeHandler)
Set a node handler for state changes on a specific node
SetTrigger(System.String)
Set a trigger property
SetBool(System.String,System.Boolean)
Set a bool property value
SetNumber(System.String,System.Single)
Set a number property value