Type FSMInstance

Namespace

GloryEngine.FSM

Summary

Runtime state of a finite state machine

Properties

ID

ID of this instance

CurrentState

Current state of this state machine

Methods

SetNodeHandler(GloryEngine.FSM.FSMNode,GloryEngine.FSM.IFSMNodeHandler)

Set a node handler for state changes on a specific node

SetTrigger(System.String)

Set a trigger property

SetBool(System.String,System.Boolean)

Set a bool property value

SetNumber(System.String,System.Single)

Set a number property value