Type Scene
Namespace
GloryEngine.SceneManagement
Summary
Handle to an entity scene
Properties
ObjectsCount
Number of objects that exists in this Scene
SceneManager
Scene manager
Methods
NewEmptyObject(System.String)
Create a new empty object with name in this scene
GetSceneObjectAt(System.UInt32)
Get an object in the scene
GetSceneObject(System.UInt64)
Get an object in the scene by ID
Destroy(GloryEngine.SceneManagement.SceneObject)
Destroy an object in the scene
InstantiatePrefab(GloryEngine.Prefab,GloryEngine.SceneManagement.SceneObject)
Spawn an instance of a prefab
InstantiatePrefab(GloryEngine.Prefab,GloryEngine.Vector3,GloryEngine.Quaternion,GloryEngine.Vector3,GloryEngine.SceneManagement.SceneObject)
Spawn an instance of a prefab