Type Scene

Namespace

GloryEngine.SceneManagement

Summary

Handle to an entity scene

Properties

ObjectsCount

Number of objects that exists in this Scene

SceneManager

Scene manager

Methods

NewEmptyObject(System.String)

Create a new empty object with name in this scene

GetSceneObjectAt(System.UInt32)

Get an object in the scene

GetSceneObject(System.UInt64)

Get an object in the scene by ID

Destroy(GloryEngine.SceneManagement.SceneObject)

Destroy an object in the scene

InstantiatePrefab(GloryEngine.Prefab,GloryEngine.SceneManagement.SceneObject)

Spawn an instance of a prefab

InstantiatePrefab(GloryEngine.Prefab,GloryEngine.Vector3,GloryEngine.Quaternion,GloryEngine.Vector3,GloryEngine.SceneManagement.SceneObject)

Spawn an instance of a prefab